About This Game
Introduction :
The Fall of the Dungeon Guardians is an RPG Dungeon Crawler game, in
First Person View, inspired by classics like Dungeon Master™ and Might
& Magic®, but featuring a modern combat system based on the triptych
“tank/damage dealer/healer” mechanism.
Story :
You’re a newly employed guard of a prison deep inside a dungeon. The
night of your arrival, strange things happen and when you wake up in the
morning, all prisoners have escaped amidst chaos. The warden wisely
decides to leave the dungeon as quickly as possible, while tasking you
to run after the escaping prisoners. You then assemble your team and
venture into the mysterious dungeon.
A Call For Adventure :
Enter a big, massive dungeon, full of danger, mystery and secrets.
Fight your way through hordes of enemies and powerful creatures.
Explore intricate corridors, underground palaces, mines fallen into oblivion and evil crypts.
Solve puzzles, avoid deadly traps, uncover hidden passages, and keep your bearing through mazes & hallways.
Character Building :
You’ll take command of a party of 4 guardians. Each guardian comes with a
set of spells & abilities, with new ones appearing over the course
of the adventure.
For each new level reached, the guardians get a point to use in
their talent trees, allowing them to reinforce their abilities or gain
new powers.
There are 4 classes to choose from: the warrior, the healer, the
mage & the rogue. Each class has 3 specializations represented by a
talent tree, and each specialization comes with its own set of
abilities. So you have 12 base build-ups. In addition, your guardians
can choose freely to spend their talent points in any of the 3
specializations of their class, allowing for even more varied set-ups.
The dungeon is filled with loot: epic armors, legendary weapons and
mystical, magical items. Often when you kill a group of enemies, they’ll
drop a random piece of equipment that one of your guardians can use,
raising more and more of their powers.
Evolved Combat System :
The combat is focused on the triptych “tank/damage dealer/healer”
mechanism, coupled with an exciting threat mechanism: your healer’s
spells directly threaten all the enemies nearby, and thus your tank must
use his abilities to attract their wrath and protect the healer. The
tank must then be able to mitigate a lot of the enemy damage using his
defensive skills.
Your last 2 guardians will be the damage dealers, trying to kill the
enemies as fast as possible, while they’re busy with the tank.
All guardians get a lot of abilities and not only will using the
right one at the right moment be essential to your party’s survival, but
also combining different abilities in sequence to maximize their
efficiency will be required to vanquish your strongest foes.
It sounds like a lot, but fortunately the game comes with an active
pause: you can pause the game whenever you feel like it, check
everything, queue the next abilities for your guardians, and then resume
the game.
You don’t like tanks, or you don’t like pausing the game? No
problem, just lower the game difficulty, and you’ll be able to play
without a real tank or pausing. You can precisely tune the difficulty at
any time during your exploration.
Unlike old-school FPV Dungeon Crawlers, you don’t have to
strafe-turn-strafe-turn all the time in Dungeon Guardians. Your tank
comes with serious defensive skills (armor, dodge & parry) that let
him handle most of the enemy attacks, as long as the healer backs him
up. So most fights are done while standing your ground.
However, occasionally your whole party will have to dodge some
extremely powerful enemy attacks, usually by walking back, so you’ll
still need some moving reflexes and awareness of your surroundings
during the fights.
Built-in Map editor & Modding :
The game comes with a full featured map editor, letting you create your
own dungeons. The basics are very simple, but a bit of learning will be
required to handle the more advanced puzzle mechanisms.
Additionally, with the Modding SDK, you’ll be able to fine-tune the
existing enemies, classes, specializations, abilities, talents, gear,
and enchantments, and with a bit of dedication you should be able to add
your own, and even add sound FX or music.
Game Features :
- 4-character Party
- Grid-based movement : your party moves 1 square at the time, and turns by a quarter
- First person view
- 4 classes, 12 specializations
- 5 playable races : human, dwarf, elf, dark elf, halfling
- Active pause (ie: you can pause the game and still queue commands for your party members)
- 25-50 hours of gameplay, depending on your own skills and the difficulty settings
- 20 bosses
- 100 kinds of creatures (including variations)
- Puzzles (the few ones required to finish the game are easy to solve)
- A lot of tactical combat
- Built-in Map Editor & Modding support