About This Game
BeamNG.
drive is a realistic, immersive driving game
offering near-limitless possibilities. Our soft-body physics engine
simulates every component of a vehicle in real time, resulting in
realistic, dynamic behavior.
The driving feel is authentic and visceral, and crashes are
realistic and violent; yet the physics are accessible enough to drive
with a keyboard or gamepad while still being authentic with a full
racing wheel with uncompromising realism.
Environments and vehicles in BeamNG.
drive are hand-crafted
with passionate attention to detail. With years of meticulous design,
research, and experience, we authentically recreate the feeling and
excitement of real world driving.
We are a small team from around the world with no obligations to
publishers or outside interests. Our users and modding community are our
first priority. Help us make BeamNG.
drive the ultimate driving experience and discover what an open and uncompromising soft-body vehicle simulator can be.
Why is BeamNG.drive the game for you?
As an open world vehicle simulator, BeamNG.
drive will cover a
large array of vehicular disciplines - everything from a delivery
mission in a box truck to a high speed rally race or a destruction
derby. The vehicle customization and detail will allow you to make your
car or truck all your own - fix it up, upgrade it, or strip away body
panels to reduce weight. There are a lot of different types of gameplay
we want to implement beyond just racing and crashing, such as police
chases, stunt challenges, and other specialized minigames. Eventually we
would like to have some kind of single player open world career mode,
with persistent vehicle ownership and procedurally generated used
vehicles to buy and events to run them in.
In some ways, BeamNG.
drive is about doing anything you want with a car or truck - the stuff other games
don't
let you do. You can go off-roading in a family sedan or hurl a delivery
truck around a racing circuit, all with beautiful soft-body simulation
physics. You can mod those same vehicles to be racing beasts, derby
monsters, or off-road behemoths - or just thrash them stock. At the end
of the day, BeamNG.
drive gives you the gameplay
you want, and doesn't force you to do anything that you don't think is fun or interesting.
The future of the game and our physics engine
As we optimize our game and computer technology improves, the amount of
vehicles which can be simultaneously simulated at a smooth framerate
will increase. Right now you can run 4 to 6 cars at one time on a high
end quad-core processor. Each vehicle has around 400 nodes and 4000
beams, all being simulated 2000 times per second. We hope to expand the
number of simultaneous vehicles possible to at least 8 with a mid-range
processor.
We will also look towards having multiplayer in the future, but it
may be some time before we can create the multiplayer experience
everyone is expecting. We are well aware of the demand for multiplayer
and we want it just as much as you, but for the short term we are
focusing on the single player career mode, various driving events,
fixing bugs, and creating more content. It is feasible that we could
implement local and/or same PC multiplayer in the interim.
Also, the possibilities extend beyond land vehicles. Users in our
community have already made planes and helicopters that fly purely with
the existing vehicle aerodynamic physics, with no cheating whatsoever.
BeamNG can simulate aircraft in a very authentic way due to its
soft-body physics. All the flex that happens to a real plane's airframe
arises naturally in BeamNG, and the consequences of excessive stress are
also modeled. Fly too fast and your wings will start to bend and rip
off. The potential for the BeamNG physics engine is huge.
Alpha Access Features
- All future updates to BeamNG.drive included for free (alpha, beta), also including the final game
- Soft-body physics sandbox
- 7 detailed, customizable, destructible vehicles, with more to come
- 7 terrains to explore and drive across, with more to come
- Frequent updates adding terrains, vehicles, features, gameplay, and bug fixes
- Full modding and content creation capabilities - make maps and vehicles, and script gameplay
- Use the built-in terrain editor and any 3D modeling, image editing, and text editing software
- Online authentication is only necessary to update; the game itself does not need an internet connection to run.
- Exclusive access to a section of our forum where you can talk directly to the devs and report bugs, suggest features, etc.
- The exclusive forum section also contains 3rd-party content, including vehicles and terrains.
- In addition, you get a little BeamNG.drive logo under your avatar on the BeamNG forums
Alpha Testers
Users that already entered the alpha testing via our website can get a free Steam key.
Our goals
Our main focus is on how things move rather than how things look on the
screen. We aim to bring our expertise in real time soft-body physics and
soft-body physics model design to the forefront of game physics
simulation, making available the technology and know-how to as a wide an
audience as possible. To achieve this, we are designing the engine and
corresponding assets, so as to be independent of the underlying game
engine and operating system.
Right now the physics engine is running on a multicore CPU
configuration, but we are also in the process of supporting GPUs via
OpenCL.
Our mission
To have realistic, accurate, destructible, and malleable physics everywhere. To make anything possible.
More Feedback
More Feedback can be found there:
http://www.beamng.com/content/119-Feedback
Contact Us
You can get in touch with us in several ways: