About This Game
Struggle to survive in a harsh medieval world. Hunt wildlife,
mine resources, build structures, and craft weapons and armor in order
to protect yourself. You may form a guild, bring war to all opposition,
and try to seize the throne and become king!
In Reign of Kings we allow you to collect resources and craft a wide
variety of items needed to build a vast and powerful kingdom. We were
primarily inspired by Rust & Chivalry in the development of this
game.
In addition to standard resources, you may compete over the Ancient
Throne which resides in a throne room which overlooks the island. All
players who are not part of the King's Guild are taxed on the resources
they collect.
The development of a melee combat system adds a gritty and visceral
feeling to Reign of Kings that will allow players to become deeply
immersed in a realistic and intense medieval survival experience.
The world itself is designed to inspire competition and struggles
for power. Resource locations strategically spread throughout the game
will create inequity and envy. Players will have the ability to make
war, or even capture and hold other players in order to get what they
want. Each player will have the power to decide the fate of the
kingdom, or choose to entirely forego the responsibility of ruling the
kingdom and roam the land as a freeman.
CAPTURE
Players have the ability to capture, hold, and execute other
players. The player can capture them with rope or iron shackles. Once
shackled, a player is no longer able to access their inventory aside
from their orifice slot. The captured player's inventory is accessible
for the captor to search them.
Additionally, a rope will be attached to a prisoner which will allow
them to be pulled in any direction their captor wishes. In order to
avoid severe grieving situations, players can hide a sharp stone or lock
pick in their orifice. This "hidden" item can help them escape capture
or commit suicide.
PUNISHMENT & DEATH
Punishment & Death Once the player has control of a captive,
there are several options available for managing a prisoner. Options
range from simply locking them in a cage or dungeon, public humiliation
in the pillory, or simply executing them.
THE ANCIENT THRONE
The Ancient Throne can be claimed by any player. Holding the Ancient
Throne will grant its owner dominion over the entire map (change name
of realm) and taxation rights over every other player. The King of the
Ancient Throne will receive the ability to collect the resource tax from
every player within the game by visiting the Ravens Treasure Tree. The
ravens automatically collect taxes in the game (behind the scenes of
course, sneaky little things), and place them in the chests in their
Treasure Tree.
In addition, the King of the Ancient Throne will have access to the Ancient Sword and the Ancient Crown.
PRODUCTION & REFINING STATIONS
Players will have the ability to collect resources and to craft them
into useful items or building materials. Additionally, the progression
mechanic for being able to craft higher valued items will be reliant on
upgrading production stations to a higher level. (Need a better quality
sword? Upgrade your anvil.) Production and refining stations can
craft or refine items as long as there are resources available unless
ordered to do otherwise. This allows the player the freedom to do other
things while his kingdom remains productive.
COLLECTION STATIONS
Collection stations can be placed for grain and water. Collection
stations will passively produce raw materials given they have enough
fuel.
These collection stations will be fully interactive and if left
un-defended will offer a nice target for unscrupulous or enemy players.
With this in mind, the player will want to protect their resources.
SIEGE EQUIPMENT AND RAIDING BASES
Once the players build stone walls and iron doors, players will not
be able to simply bash their way inside. Players will now need to employ
one of many different techniques for entry.
The ranged option is to build trebuchets and launch large stones
from afar at your opponent's castle. Players must place a counterweight
to offset their projectile weight in order to get the range and
destruction power they need from the stone they are launching. Players
may also rotate the trebuchet. This alignment takes some practice but is
very rewarding when set correctly.
Players may choose to go a more stealthy route by crafting lock
picks. Lock picks, however, are very hard to craft, and do not work on
iron doors and iron gates.
Players who like it up close and personal may use the explosive keg,
which takes a very large amount of resources to craft, and you'll need a
few of them to get through multi-layered walls.
Players defending a base may employ their own trebuchet or set up a ballista which is great for killing other players at range.
FIRST PERSON COMBAT
Our combat systems allow melee and ranged combat to take center
stage when war breaks out. Inspired by games like Chivalry, Reign of
Kings' combat system is being tuned for satisfying, fast paced action.
Players fight over the scarce resources and face off to defend or
capture the throne.
MELEE
Players equip brutal weapons and use mouse buttons in an attempt to
chop, slice, & stab through an opponent. Players will want to
upgrade their weaponry to inflict the highest amount of damage as melee
combat will always be dangerous and unpredictable. Armor will be highly
prized in Melee as it will keep you in a fight much longer.
We support delimbing and decapitation of an opponent to represent
the visceral and brutal experience of medieval close-quarters warfare. A
variety of period realistic weapons and armor will be available for the
player to craft as they progress toward elder content.
RANGED
Ranged fighting in ROK will encompass the use of the bow, crossbow,
javelin, and throwing stones. A good way for a player to stay alive in a
fight during the early game will be to use ranged weaponry and speed.
Keeping out of sword range from a marauding knight is always a good
idea, but even more so if you’re not equipped with the quality of armor
that can absorb a hit or two.
A simple bow and spear may be capable of taking down wild game, but
may not provide enough piercing power to get through the finest plate
male. It’ll be important for the player to learn what kinds of weaponry
are most effective in a fight as it will be critical knowledge to stay
alive and have impact in a fight. Higher tier Steel-pointed javelins
will be able to pierce some armors, but the crossbow is the best option
for punching a hole through the most heavily plated opponent at range.
The general rules of ranged weaponry will apply in ROK to determine
functionality. The bow will have the highest accuracy and reload speed,
the crossbow will have greatest piercing power but is slow to reload,
and thrown weapons will have the highest damage output, but are for
short range use only.
LOOT
ROK features a plague-ridden village that was cursed and abandoned
by the old gods. This village features plague-ridden villagers, loot
crates, and some high-end loot drops. It is dangerous to be in the
village for long periods of time due to the disease that will damage the
player's health.
DEATH
ROK uses a roguelike death model similar to Rust. When players die,
they will fall to the ground as a ragdoll container that can be looted
by other players. Dead players will be provided with a random re-spawn
option that can be improved through bed placement.
CHARACTER CUSTOMIZATION
Players begin the game by creating a unique character. They will be
able to refine their look in great detail by editing their body parts,
choosing hair, and establishing a banner scheme to help them identify
loyal friends during gameplay. You can also choose the voice style of
your player's taunts.
BUILDING
Using the standard block, ramp and stairs, ROK building materials
will consist of sticks, thatch, clay, wood, re-enforced wood, and stone.
Thatch, sticks, wood and clay will be widely available and often the
first choice in material for beginning level housing. While these
materials will offer shelter from poorly equipped enemies, they are
easily breached by other players. Stone will offer much greater
resistance to basic attacks and will only be damageable with siege
tactics. Players will be able to build their homes, towers and castles
any way they like, but will need a great deal of space during elder
content play in order to hold a large number of production, refining,
and collection stations.
Building castles will be a natural occurrence for players who reach
elder content gameplay. With the large number of production stations,
refining stations, collection stations, chests, torture devices and
respawn beds available for the player to build, comes the need to
protect a large footprint of space.