About This Game
Element is a realtime strategy space game for people who don't have time to play realtime strategy space games.
Home no longer provides a means to survive.
A fight for resources to escape our system has begun.
The future lies beyond…
Element is a visually stunning realtime strategy space game with a focus on sharp, accessible gameplay.
Element is for lovers of beautifully crafted, original looking
games. It is for people who are into space and strategy games but don't
have hours of time to invest. It's also for gamers who enjoy launching
missiles and blowing things up :)
You are escaping a decaying solar system. You must visit each
planet, mine enough element, and defeat the enemy to progress to the
outer planets and beyond.
Generate energy, mine element, build attack and defence units, and
destroy the enemy while maintaining a balance between earth, air, water,
and fire.
Notes:
Our preferred control method is currently a game controller. Element
supports keyboard, mouse, keyboard and mouse, and a game controller.
Community feedback will help us to refine our game controller scheme and
device support. Game controllers should be attached before launching
the game. Additionally, some game controller device buttons will toggle a
free-flying camera mode.
The game speed can be adjusted using the -/+ keys while playing to
super-slomo and accelerate time. Use '0' to reset to normal speed. The
energy button also acts as an in-game pause button.
Currently Element starts with a screen settings dialog to select
your desired resolution and window mode - in a future update these will
become options inside the game. On a Mac these settings can be
optionally hidden from the dialog itself. To show them again hold
Alt/Option when launching the game via Steam. Big Picture mode is fully
supported on Mac when the screen settings dialog is hidden. The game
requires a vertical resolution of at least 640px.
Linux support for Element Early Access is considered experimental.
Community feedback will help us to further refine the system
requirements.