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Plague Inc Evolved v0.9.0.4 Cracked

Plague Inc Evolved v0.9.0.4 Cracked


About This Game



Plague Inc: Evolved is a unique mix of high strategy and terrifyingly realistic simulation. Your pathogen has just infected 'Patient Zero' - now you must bring about the end of human history by evolving a deadly, global Plague whilst adapting against everything humanity can do to defend itself.

Plague Inc. is so realistic that the CDC even asked the developer to come and speak about the infection models in the game! http://blogs.cdc.gov/publichealthmatters/2013/04/plague-inc/.

Over 35 million players have been infected by Plague Inc., and Plague Inc: Evolved combines the original critically acclaimed gameplay with significant, all-new features for PC:

  • Infectious Multiplayer - cooperative and competitive gameplay modes let you team up to fight the cure with friends, or compete in a race to kill the world.
  • Contagious Content Creator - hit the lab and develop your own custom scenarios, creating new plague types and worlds. Bring your deadliest ideas to life and share them with Steam Workshop.
  • Blinding Graphics - including full 3D disease models taking you closer to your plague than ever before, city-cams showing humanity's struggle at street level, and the body scanner highlighting the full effect of your mutations, organ by organ.
  • Deadly Data - predict government responses with priority indicators, geek out with loads of new stats and graphs, and analyse your best strategies with end-of-game replays.

Please note that Plague Inc: Evolved is currently in Early Access (see above for more details). We are currently hard at work and will be adding / polishing features over the coming weeks. More information: http://www.ndemiccreations.com/en/31-plague-inc-evolved-early-access.



  • 10 Different Disease Types – Master every pathogen; from bacteria to bio-weapons and mind control to zombies, end humanity by any means possible – different diseases will need radically different approaches.
  • Infectious Multiplayer – Cooperative and Competitive gameplay; team up to fight the cure with friends, or compete in a race to kill the world.
  • Contagious Content Creator – Hit the lab; develop your own custom scenarios - creating new plague types and worlds. Bring your deadliest ideas to life and share them with Steam Workshop.
  • 18 Unique Scenarios – Adapt your strategy; scenarios create further challenges for your pandemic – how will you handle a new strain of Swine Flu, or infect a world in Ice Age?
  • Stunning Graphical Features – Watch your disease take hold; witness your pathogen mutate in real-time disease models, see humanity's struggle at street-level on city-cams, and watch the full effect of your mutations organ-by-organ on the body scanner.
  • Hyper-Realistic World – Strategize in the real world; advanced AI and use of real-world data and events make Plague Inc: Evolved a highly authentic simulation of a world-ending pathogen. Even the CDC likes it!
  • Deadly Data - Geek out with stats and graphs; monitor infection and death levels, track government reactions and cure efforts, then review your plague's success (or failure!) with full game replays.
  • And much more... - Including speed runs, Mega-Brutal difficulty and genetic modification... Plus loads of new disease types and scenarios in future (free!) updates.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP3
    • Processor: 2.0 GHz Dual Core Processor
    • Memory: 1 GB RAM
    • Graphics: Integrated Graphics (512MB)
    • Storage: 500 MB available space
    • Additional Notes: Unsupported video chipsets: Intel HD Graphics 3000, Intel GMA X3100, Intel GMA 950
    Recommended:
    • OS: Windows 7 / Windows 8
    • Processor: 3.0GHz i5 Dual Core or equivalent
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce GTX 650 Radeon HD 3600 (1GB)
    • Storage: 1 GB available space
    • Additional Notes: Unsupported video chipsets: Intel HD Graphics 3000, Intel GMA X3100, Intel GMA 950 
 


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Gang Beasts v0.3.0

Gang Beasts v0.3.0


About This Game

Gang Beasts is a silly local multiplayer party game with surly gelatinous characters, brutal mêlée fight sequences, and absurdly hazardous environments.

Watch in horror and amusement as gangs of floppy antagonists grab, push, pull, and shove their enemies from permanently suspended window-cleaning scaffolds, unattended ferris wheels, and commercial haulage trucks.

Gasp with shock and delight at the spectacle of stupidly pugnacious thugs punching, kicking, and throwing their foes into unspecified hazardous machinery, flaming incinerator pits, and the paths of moving trains.

System Requirements

Windows
    Minimum:
    • OS: Windows Vista
    • Processor: Core 2 Duo
    • Memory: 3 GB RAM
    • Graphics: SM3 512MB VRAM
    • Storage: 800 MB available space
    Recommended:
    • OS: Windows 7
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: SM4 1GB VRAM
    • Storage: 800 MB available space 

 


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Overgrowth Alpha 211 [Update 212]

Overgrowth Alpha 211 [Update 212]


About This Game

Overgrowth is a third-person 3D action game that allows you to leap and climb through sprawling levels as a ninja rabbit, and engage in intricate and brutal combat with a variety of weapons and enemies. It is still very much in development, so while the mechanics and features are mostly in place, there is no campaign, and players mostly experiment with the easy-to-use modding tools, and fighting in the arena.

System Requirements

Windows
    Minimum:
    • OS: Windows XP or later
    • Processor: Passmark CPU 1000 or better
    • Memory: 2 GB RAM
    • Graphics: Passmark GPU 200 or better with OpenGL 3.2 support
    • Storage: 7 GB available space 


 


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Goblins and Grottos v0.5

Goblins and Grottos v0.5


About This Game

A puzzle platformer with comic RPG elements, where you play as a goblin trying to escape from a team of greedy adventurers. Handcrafted levels with delightful pixel art and carefully programmed interactions: climb walls, hang from chains, push barrels onto the heads of your enemies, lure them into traps with the promise of gold coins…

Goblins & Grottos comes with a built-in campaign, starting with the death of your family and following your progress through dungeon levels until you reach the surface world and journey through the forest, the town and the mountain as you try to track down your family's killer. While the adventurers level up and get better equipment and skills, the goblin does not. That’s hardly fair is it? And all they seem to care about is the amount of xp they’ll get by killing you!

A core part of the game is the built-in level editor and online sharing facility. Build your own levels, share them with the world, and play other people’s levels! Define the traps, puzzles, and adventurers in your level.. define their skills and what chat they say as things happen to them. You can even add a story to your level through the other creatures, scrolls and books you put in it, and through the game's powerful cutscene-editing system.

Features:
  • Reverse the normal roles and play as the goblin rather than the adventurers
  • Revenge the death of your family
  • Explore dungeons, forests and castles filled with fiendish puzzles, traps and greedy adventurers
  • Make your own game maps and puzzle mechanics, and share them online
  • Create your own cutscenes and stories
  • Play the built in campaign plus maps and stories shared by other players
  • Enjoy an epic soundtrack and game audio
  • Eat muffins!

System Requirements

Windows
    Minimum:
    • OS: Windows XP
    • Processor: Core 2 Duo
    • Memory: 1 GB RAM
    • Graphics: WebGL Compatible
    • Network: Broadband Internet connection
    • Storage: 100 MB available space
    • Sound Card: OpenAL compatible
    Recommended:
    • OS: Windows 7
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: WebGL Compatible
    • Network: Broadband Internet connection
    • Storage: 150 MB available space
    • Sound Card: OpenAL compatible 
GamePlay 
 

Littlebyte | Unibytes 

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Drifter v0.6.3

Drifter v0.6.3


About This Game

Drifter is an open-world sandbox space trading game with a procedurally-generated galaxy 100,000 light years across made up of tens of thousands of star systems to explore and features an original soundtrack by composer Danny Baranowsky. Take on the role of a spaceship captain attempting to eke out a living among the stars by trading goods between star systems, hunting pirates for bounties, mining asteroids for valuable ore, or even becoming a pirate yourself. The choice is yours!

System Requirements

Windows
    Minimum:
    • OS: Windows XP SP1
    • Processor: x86 1.5 GHz
    • Memory: 1 GB RAM
    • Graphics: 256MB OpenGL 1.5 compatable
    • Storage: 1 GB available space 

Gameplay

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Space Engineers v01.113.009

Space Engineers v01.113.009



About This Game

Space Engineers is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, space stations, planetary outposts of various sizes and uses (civil and military), pilot ships and travel through space to explore planets and gather resources to survive. Featuring both creative and survival modes, there is no limit to what can be built, utilized and explored.

Space Engineers features a realistic, volumetric-based physics engine: everything in the game can be assembled, disassembled, damaged and destroyed. The game can be played either in single or multiplayer modes.

Volumetric objects are structures composed from block-like modules interlocked in a grid. Volumetric objects behave like real physical objects with mass, inertia and velocity. Individual modules have real volume and storage capacity.

Space Engineers is inspired by reality and by how things work. Think about modern-day NASA technology extrapolated 60 years into the future. Space Engineers strives to follow the laws of physics and doesn't use technologies that wouldn't be feasible in the near future.

Space Engineers concentrates on construction and exploration aspects, but can be played as a survival shooter as well. We expect players will avoid engaging in direct man-to-man combat and instead use their creativity and engineering skills to build war machines and fortifications to survive in space and on planets. Space Engineers shouldn’t be about troops; it should be about the machinery you build.

Early Access

  • Planets and moons – inspired by real celestial objects (Earth, Mars, Alien, Moon, Europa, Titan), fully destructible & persistent, volumetric, atmosphere, gravity, climate zones
  • Game modes
    - Creative – unlimited resources, instant building, no death
    - Survival – realistic management of resources and inventory capacity; manual building; death and respawn
  • Single-player – you are the sole space engineer
  • Multiplayer - alpha version (not a final version)
    - Creative and survival mode with your friends
    - Cooperative and competitive
    - Privacy customization: offline, private, friends only, public
    - Max 16 players (this may increase in the future)
    - Weapons on/off
    - Copy-paste on/off
  • Starting Worlds
    - Earth Easy Start - start on a habitable planet with a set of basic vehicles. Your survival is threatened by attacking pirates who set up shop within range of their drones.
    - Mars Easy Start - become a colonist on a barren, inhospitable planet. Make sure you secure a source of water soon. Also beware of local pirates.
    - Alien Easy Start – the alien planet is a place with very sparse oxygen, not enough to breath freely. There is hostile fauna and pirates who want to claim the riches of this mysterious world and are not willing to share.
    - Moon Easy Start – You start on a moon orbiting a habitable planet. Your base is under attack by pirates.
    - Empty Star System - It is a star system with 3 distinctive planets and their 3 moons. Except for local fauna, planets are uninhabited.
    - Easy Start 1 – start on an asteroid platform with one large ship and two small ships
    - Easy Start 2 – start in a green asteroid station with several large and small ships (this is a large scene!)
    - Lone Survivor – start on an abandoned asteroid platform with no ships
    - Crashed Red Ship – your mother ship just crashed...
    - Two Platforms – competitive two-team multi-player world
    - Asteroids – start in a rescue ship with very limited resources
    - Empty World – no asteroids, no ships; suitable for creative mode
  • Enemy NPCs
    - sabiroids (spiders): can be found on alien planets and on Titan moons. They can destroy metal blocks and attack players. Their favorite hunting strategy is hiding in the ground and un-burrow to surprise their prey. When players kill a spider, new spiders won’t appear in the area for some time. They also store some components inside their bodies from objects and blocks that they consumed.
    - pirate bases: can be found either in space or occupying planetary surface. They have bounty hidden inside their containers that players can loot if they get over the drone attacks.
    - enemy drones: they spawn automatically from pirate bases and attack the players when they venture into pirate territory
  • Ships (small and large ships – build them, pilot them and crush them
  • Space stations
  • First-person & Third-person
  • Planetary bases, outposts, cities!
  • Dedicated servers - allow players to connect to a third party host, rather than using a player-host, in a peer-to-peer set-up. The result is a faster connection and a more fluent multiplayer performance with less lag
  • Super-large worlds – the size of the world to 1,000,000,000 km in diameter (almost infinite)
  • Procedural asteroids - adds an infinite number of asteroids to the game world
  • Exploration - adds an infinite number of ships and stations to the game world; discover, explore, acquire and conquer!
  • Drilling / harvesting
  • Manual building in survival mode – use welder to assemble blocks from components; use grinder to disassemble and reuse components
  • Deformable and destructible objects – real proportions, mass, storage capacity, integrity
  • Scenario editor - players can create missions and game modes which can be played by other players. Capture the flag, deathmatch, racing or campaign driven missions - all can be done by using the scenario editor, with your own rules and designs
  • Building blocks - light armor (cube, slope, corner), heavy armor, interior wall, interior light, small cockpit, large cockpit, cargo container(s), drill (character, large/small ship), ore detector, gravity generator, nuclear reactor, thruster, gyroscope, assembler, medical room, magnetic landing gears, spotlight, catwalk, cover wall, stairs, ramp, window(s), pillar, decoy, wheels, automated turrets, weapons, artificial mass, conveyor, collector, connector, merge block, camera, sensor, timer, text panel
  • Magnetic landing gears – attach your ship to a surface (another ship or asteroid)
  • Electricity - all blocks in a grid are wired in an electrical and computer network; electricity is generated by nuclear reactors
  • Gravity – produced by planets and gravity generators. Spherical gravity generator also available.
  • Rotors – create rotating objects
  • Advanced rotors – able to function as a conveyor system
  • Refinery - process harvested ore to ingots
  • Assembler - manufacture components from ingots
  • Oxygen - take off character's helmet, generate oxygen out of ice by using the oxygen generator
  • Symmetry/Mirroring Mode - useful in creative mode when building structures that require symmetry
  • Weapons - automatic rifle, small and large explosive warheads, small ship gatling gun, small ship missile launcher
  • Large weapons - missile launcher (for large ships)
  • Jump drive – a traveling mechanism that allows players to travel big distances in a short period of time
  • Solar panels - produce energy depending on the amount of light that they catch from the sun
  • World management – generate new worlds, “save as” to multiple copies, auto-save every 5 minutes (can be turned on/off), edit world settings
  • 32-bit & 64-bit - 64-bit version expands the amount of objects, ships and asteroids (almost unlimited)
  • Steam Workshop - Share your creations with the Community (upload and download worlds)
  • Modding - world files, shaders, textures, 3D models
  • Source code access – modders can get complete access to the game’s source code that can be found on Github (https://github.com/KeenSoftwareHouse/SpaceEngineers). This offers the opportunity for more and better modified content.
  • Localized interface (WIP) - Czech, Danish, Dutch, German, Icelandic, Polish, Spanish-Spain, Spanish-Latin America, Finnish, French, Hungarian, Italian, Portuguese-Brazil, Estonian, Norwegian, Swedish, Slovak, Ukrainian, Russian
  • Custom colors for blocks – Customize your creations by using any color you like
  • Cargo ships - auto-piloted vessels (miners, freighters and military) that carry ore, ingots, constructions components and other materials from sector to sector. They can be looted but beware, they often contain booby traps!
  • Environmental hazards – protect your character and your creations from meteor storms (Safe, Normal, Cataclysm, Armageddon)
  • Conveyor, Collector, Connector (IMPORTANT: this is a first work-in-progress version and a realistic version will be added later) - Conveyors move items from inventory to inventory. Collectors can collect small objects (ore, ingots, components, tools) into inventory. Connectors can throw items from inventory to space (in future update could be used to connect two ships/stations and transfer items)
  • Artificial mass – can be used to add gravity-affected mass to ships, useful in machine ships or cars
  • Wheels - use them with rotors and artificial mass to build vehicles
  • Automated turrets – gatling, missile and interior. Turrets are used mostly as defense mechanism rather than shooting other players. They aim on decoys (automatically by default), meteorites, missiles or all moving objects (eg. small/large ships) - targeting can be changed in the control panel
  • Large weapons - missile launcher (for large ships)
  • Large and small ship grinder and welder – assemble and disassemble blocks faster and in larger amount
  • Batteries - enables players to store the energy generated by solar panels or reactors at an efficiency rate of 80%
  • Pistons - offers the option to build more advanced machinery
  • Ion thrusters – suitable for environments without atmosphere (space or moons) / not recommended to be used on planets with atmosphere
  • Hydrogen - hydrogen thrusters, hydrogen tanks and hydrogen bottles
  • Atmospheric thrusters - powered by electricity, working only on planets with atmosphere
  • Factions - create and join factions, determine ownership of blocks and manage the relations between them (hostile/ally). NOTE: Factions are currently Work-in-Progress. There are still many things to be added (eg. chat and communication) and some bugs/issues are yet to be fixed.
  • Remote ship control – control ships without being inside the ship’s cockpit (drones)
  • Remote turret control - control turrets directly
  • 3D printing - export (CTRL+ALT+E) and 3D print the creations that you design in the game (http://www.SpaceEngineersGame.com/3d-printing.html)
  • Modding API - brings a lot of new possibilities to modders and allows them to alter the game by writing C# scripts which have access to in-game objects (WIP - more features will be added in the future)
  • Blueprints - save your ship or station on a blueprint and paste it into your game
  • Projector block – project blueprints and weld the projection
  • Sensor – detects ships, palyers, asteroids, stations, floating objects and their state (friendly, neutral or enemy) and ownership
  • Sound block - reproduce predefined sounds such as alarm or siren for announcements
  • Programmable block – players can write small programs executed by the block
  • Communication – chat between players and factions
  • GPS - create, send, receive and manage GPS coordinates in the game
  • Voxel hands - shape and form the asteroids and change their material (creative mode only)
  • Xbox controller support
Please be sure to read the list of current features before you buy the game. It will give you an insight on what is or isn't actually working: http://www.SpaceEngineersGame.com/features.html
 

How to Play

Start by watching this video tutorial: http://www.SpaceEngineersGame.com/how-to-play.html
 

Performance Notes

Space Engineers is in development and undergoing frequent optimizations. The performance will get better.
The performance depends on the complexity of your world and the configuration of your computer. Simple worlds run smoothly even on low-end computers, but a more complex world with rich object interactions could overload even high-end computers.

Please read our performance advices: http://www.SpaceEngineersGame.com/performance-advices.html

Minimum requirements represent the bare minimum to run simple scenes and don’t guarantee a perfect experience.

System Requirements

    Minimum:
    • OS: Microsoft Windows XP (latest SP)
    • Processor: Intel Core2 Duo 2.0 GHz (or AMD equivalent)
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce 8800GT / ATI Radeon HD 3870 / Intel HD Graphics 4000
    • DirectX: Version 9.0c
    • Storage: 10 GB available space
    • Sound Card: DirectX® compatible on-board
    • Additional Notes: NOTE: The minimum requirements are sufficient to run the game but without planetary features, which require DirectX 11.
    Recommended:
    • OS: Microsoft Windows 7 (latest SP)
    • Processor: Intel Quad Core i5 @ 2.5 GHz (or AMD equivalent)
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 660 Ti 2GB / AMD HD7870 2GB
    • DirectX: Version 11
    • Storage: 10 GB available space
    • Sound Card: DirectX® compatible on-board
    • Additional Notes: No internet connection required to play the game 

Gameplay

 



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